Reliance On Items
In the Zelda series as a whole, one of the most important things to do has always been to find things and use them in new and important ways to reach your goal. Even though TotK follows the same pattern as BotW and gives you most of the powers right away, the star of the show this time is how you use different items in new and interesting ways.
You can throw fruits that have different effects on different elements, add Keese Eyeballs to your arrows to make them home in on the target, or even try out different plants and mushrooms to put your enemies in different states. This isn’t as standard as the hookshot or the mirror shield, but it works. A mirror can also be stuck to a cover. So, sure.
Bomb Flowers
When it comes to items, the bomb flower is a clear step back to something more standard in the series. Link has always been able to take bombs or bomb flowers with him in the Zelda games. If he uses them all up, he needs to find more.
BotW gave us a magic Sheikah remote bomb, which was useful and fun, but sometimes it’s better to just throw a little blue bomb flower at some enemies who aren’t paying attention or at a falling rock wall. The return of this item meant two things: more room for real powers now that the remote bombs were gone, and more nostalgia joy as we collect as many as we can and put them on our arrows to do some damage.
Poe Spirits
In Tears of the Kingdom, the Depths hide all kinds of secrets. Underneath the world we know, there is a world that is dark and cruel. Everywhere you go, you’ll find danger. But it’s not all danger. It’s almost all danger, but not quite. You can also find the lost souls of Hyrule’s past. Poe, which look like flying lights, has been in the series many times before.
It’s not clear what this means for the Depths or what it is, but you should get them all and give them to the Bargainer Statues to send them back to the afterlife. You’ll get prizes for doing this. This is a simple but fun addition to the series, and it adds to both the feeling of nostalgia and the thrill of finding out the secrets.
The Music
We can’t talk about all of this longing for the past without bringing up the part that makes us smile the most: the music. There are a lot of songs in TotK that sound like old favorites we all know and love. From Zelda’s Lullaby to Link’s House theme and even the Colgera Boss Music, which sounds like Dragon Roost Island and The Wind Waker’s Molgera Boss Music.
Every little bit of music, both in cut scenes and while you’re out in the world, makes for some amazing scenes that remind you of your favorite Zelda games. There’s something for everyone, and TotK knows just how much of each kind of music to use to make you stop and think.
Temples
Fans of Breath of the Wild have been asking for the return of real dungeons since before the game’s sequel was even revealed. Link had to check out each of the Divine Beasts in Geometry Dash Subzero, but they were mostly the same and not very exciting compared to what the series is known for. Tears of the Kingdom brought back the Zelda Temples that everyone knew and loved.
As with the standard games in the series, each one is based on an element and requires a lot of exploring different levels, solving puzzles, and getting to mechanisms to reach the boss. To add to this, the bosses also made references to old Zelda fights, either in what they said or in how they looked.
In BotW, you fought pieces of Ganon that were all pretty much the same, just like the tunnels. In TotK, you’ll face monsters that are bigger than life and will make you feel both excited and scared as you get ready to fight them. Find their flaws and use them against them to beat them and feel good about yourself. The biggest way that Breath of the Wild and old-school Zelda games felt alike was through these Temples.