10 Enemies In The Outlast Trials, Ranked

Here is a ranking of every enemy in The Outlast Trials.
One thing that makes The Outlast Trials so hard is that you have to fight multiple enemies at once. To get away from a chase and stay safe, you have to know how each enemy moves and what risks they pose. Some enemies are more dangerous than others, and some are more bothersome.
As a new Regeant, every enemy can make it harder for you to do well on the task. Once you know how to deal with problems better, you’ll only have to worry about a few of these people. Here is a list of all the enemies in The Outlast Trials, ranked by how much they can hurt you.
Regular Grunts

Grunts are normal enemies that have guns but nothing else that makes them stand out. They can look different on the outside. Grunts won’t do anything but chase you and hit you as hard as they can. They are only there to hurt you and keep you from reaching your goals.
Grunts will talk a lot during the trial. They will chase you and yell about killing you and Murkoff. They probably don’t do as much damage as Prime Assets or bigger guards. Even so, if you’re not careful, they can still knock you out.
The Pusher

The Pusher will be your worst enemy as a beginner. Once he has you, he sprays you in the face with poison gas, which makes you go crazy.
When you lose all of your mind, you can’t see straight and a new enemy starts to chase you. When you lose your mind, the Skinner Man shows up. He hurts you a lot just by being near you.
The good news is that the Pusher leaves the hearing as soon as he gasses someone. So, if you already have a cure, you might want to give it to someone else or you might not worry as much.
The Pusher can’t kill you by himself, so he’s mostly just a bother.
The Pouncer

By far, the most annoying enemy in The Outlast Trials is the Pouncer. These are the enemies that jump on you and start hitting you.
You have to keep hitting your attack button until the Pouncer leaves you alone. You can’t mash fast enough, so you lose a quarter of your health every time.
Pouncer’s can be heard before they are seen. They will breathe or moan in a hiding place to tell you not to go there or try to hide there.
You can also get a perk that lets you get Pouncers off of friends who are in trouble. You can also get a skill that lets you get away from a Pouncer faster by hitting it with a bottle or brick from your equipment.
Night Watcher

One of the best ways to get away from someone who is chasing you is to hide in the dark. All of your enemies can’t see in the dark, so if you stay quiet, they’ll leave.
Except for the Night Watcher, every enemy. This guy has goggles and is holding a long weapon in one hand. He looks a lot like the Pusher.
Because of his goggles, the Night Watcher can see in the dark, which makes it very hard to get away from him.
You won’t be safe if you hide in the dark. You will have to trick him or find a place to hide.
Leland Coyle

Leland Coyle is the main character of the Police Station and an enemy in Prime Asset. He has an electric stick and will chase you to the ends of the earth, doing more damage than regular, smaller enemies.
Leland is at best scary and threatening. It’s especially annoying that he will grab you and hold you there so you can’t move or get to your goods. Then he will stab and shock your hand until you break free.
Mother Gooseberry

Most likely, Mother Gooseberry is one of the more interesting personalities.She is also a Prime Asset and the main figure in Fun Park, so if you get caught by Mother Gooseberry, she will grab you and beat you with her puppet.
This Prime Asset also hurts enemies more than normal ones. Mother Gooseberry can be annoying and annoying to go up against in court because she is fast and always singing at you. It seems like you can’t get away from her.
The Imposter

Nothing will shock you more than if a friend of yours stabs you in the stomach. Imposters are like doubles in The Outlast Trials. They can look like any Outlast Trials player in the trial, with only small changes in their name and appearance.
A doppelgänger or imposter is easy to spot because they will be breathing deeply and their username will be different. If you are in a run or just not paying attention, you might not notice that the username is different because it will only be off by a couple of letters, but these people will stab you multiple times and then leave the trial.
Skinner Man

Skinner Man is one of the enemies in The Outlast Trials that is the most scary. He only shows up when you have no sanity left, and when you only have one bar of sanity left, he will jump out at you but can’t hurt you.
When all of your mental bars are gone, he comes to life and can kill you. The Skinner Man can be beaten, which is good news.
If you make it through his long attack and get better, he will leave and your mind will be back to normal. When he is following you, your vision gets messed up, making it hard to focus on goals or other enemies. He also takes away a lot of your health.
Big Grunts

All Backrooms Game players try to hide and stay away from these enemies as much as possible. They don’t have any special moves or ways to kill you. They’re just big and hurt a lot.
Big Grunts come in many different forms. One of them is wearing a blindfold, so he can’t see you unless you make a sound. You should know which one you’re dealing with.
Another Big Grunt is wearing long chains, and one of them is totally bare. These guys can pick you up and knock you down with one hand.
This knocks you out, and until you get better, you won’t be able to move or use anything in your belongings. They are terrible foes.
The Screamer

The Screamer is the enemy that is the most annoying. As a beginner, you don’t need these people.
If you make any noise near them, they will start to scream, making it impossible for you to move or use anything. This also makes sure that any close enemies know where you are.
When they catch you at the wrong time, screamers can be very dangerous.
As a skilled Regeant, you can deal with them quickly if you don’t rush by them and set them off. You can also scare them away by throwing a bottle at them from a distance.
We can’t help being followed and running for our lives, no matter how much we know. The worst thing is getting knocked out by a Screamer.